Angebote zu "Collaboration" (118 Treffer)

Kategorien

Shops

New modes of collaboration in the maritime indu...
48,99 € *
ggf. zzgl. Versand

New modes of collaboration in the maritime industry ab 48.99 € als Taschenbuch: Embeddedness of Norwegian subsidiaries in the Yangtze River Delta economic zone. Aus dem Bereich: Bücher, Wissenschaft, Wirtschaftswissenschaft,

Anbieter: hugendubel
Stand: 20.09.2020
Zum Angebot
Ash of Gods: Redemption Steam Key GLOBAL
2,33 € *
ggf. zzgl. Versand

Ash of Gods is a ​turn-based RPG featuring roguelike storytelling with risks that TRULY affect the gameplay and an extensive online PvP mode. This is a story based on the complexity and ambiguity of moral choice and unique rogue-like storytelling in which each of the characters can die. Character dies in case of the imprudent management of resources, in result of lethal conflict after rude word, even a wound in battle may lead to death in a story mode. As in real life, it’s very hard to predict all the consequences of the choices you make. Momentary benefit may cost a character a life, while sacrifice will make the walkthrough of one of following episodes easier. All of this is closely intertwined with the combat system, which is mixed turn-based strategy and card RPG. An emphasis on roguelike storytelling.​ The dialogue choices you make, journey paths you take and battles you fight truly affect the story and the world around you. The team’s resources and time are limited—you must choose who should live and who must die in order to continue along your path. If you rush forward mindlessly, you will gradually lose your characters, including the major ones. But even the death of the party’s leader will not lead to “game over”!PVP and PVE multiplayer modes.​ Live through the story and top the global ratings with your characters in the multiplayer mode. Unlock new characters and cards, upgrade them to build your own unique strategy and tactics. Create your own clans, join forces with friends and participate in the battles together.Smart AI that constantly learns exactly how to defeat you.​ The AI automatically adapts to your style of playing – you'll never be able to invent “imba” tactics or find that “invincible” team build.Live music.​The music of this project is the result of collaboration by these wonderful game composers: Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cielecki (who wrote the music for such projects as Bullet Storm, Painkiller, The Witcher, EVE Online, Call of Juarez and Shadow Warrior​ ).Scrupulously hand-drawn graphics​. The visual style of Ash of Gods has been inspired by the work of Ralph Bakshi, old-school Disney cartoons and the Soviet animation studio “Soyuzmultfilm” of the 60s.Character animation in combat scenes are based on live actors’ motion capture.Story created by author Sergey Malitsky​, is a contemporary Russian fantasy author of Polish descent, best known for his fantasy series Arban Saesh, The Code of Semideath, Nothing Personal, Stones of Mitutu, Shelter of the Cursed and others. Sergey has been the recipient of the “Sword without a Name” and “Golden Caduceus” awards. We hope that our game will mark the beginning of the translation and publication of his books into English.A new approach to tactical strategies.​ A mix of turn-based strategy and card RPG, where the cards determine your strategy and the characters’ classes determine your tactics on the battlefield.

Anbieter: G2A
Stand: 20.09.2020
Zum Angebot
Project CARS 2 + Japanese Pack (PC) - Steam Key...
7,09 € *
ggf. zzgl. Versand

The first noticeable feature of Project CARS 2 is approachable control system. Feel like inside of a real car! You can enjoy this easy and smooth control system even on gamepad! Everything rattles as you drive through difficult environments. The squeal of tires, the way the car tilts as you turn, and the excellent controller vibration feature will throw you into a realistic racing adventure. There is so much feedback contained here, that even as a novice driver you can tell when you’re about to lose control or go off the road before it happens. You will simply feel it. Project CARS 2 has the feel, look, sound design, mechanics, and physics of a full-blown simulator.Advanced car tuningProject CARS 2 provides an interesting car tuning system. There is an engineer to help you and all you have to do is state what you want. Better handling or faster acceleration?No problem, the engineer will tell you exactly what to do and it will ease new players into the system without insulting veterans. You don’t have to know about what a wing is, you don’t need to know whether your brake balances should be forward or backwards.Countless personalization details and settingsFeel comfortable with the controls you have. Invert the gear up and adjust every setting to your likening. Of course, since it is a racing game, you can use a steering wheel and pedals and easily customize the amount of feedback the wheel may give you. The feedback you’ll receive is straight-up excellent.Drive your dreamsProject CARS gameplay gives you unforgettable experience full of realistic details. Discover stunning visuals as the game looks amazing and detailed. See the gravel and dust when a car leaves the track in the tendrils of rain that hits your windshield and the glow of the sun as it gleams off a car’s glossy paint. The sound design provides even more realism to the game. Buy Project CARS 2 and take a Jaguar-f-type or an Aston Martin out onto a track and just listen. Hear the normal thunks, swamp’s, squeals, and whines of a race. Experience the water splashes on a wet track or when your windshield wipers squeak against the first few drops of rain. The sound of rocks chunking up from underneath your tires will give you extra thrill during a competition.Massive career modeCreate a driver and choose the team you want to race for in a motorsport series. Career mode allows you to start in any discipline, from go-karts to actual races, but you can’t go just straight to the most prestigious events. You have to earn them. Start your career by driving for a specific manufacturer. Earning affinity with a manufacturer opens up manufacturer drives which allow you to serve as a factory driver for that car maker. Once you’ll pick a series, you’ll be locked into it until it ends but the manufacturer drives, and international events you can play should keep you from getting bored.Switch between modesJump into online modes if you consider yourself a good driver. Online mode supports its own championships and also has an eye towards eSports with its own broadcaster. But those looking for a little less stress might want to head over to the single player, custom races. Build your own custom rules, save your favourite custom races, and switch between a ton of settings. Everything including top tier-cars, and tracks is unlocked for custom events, even if you haven’t unlocked them via career mode. You can even choose what kind of weather you want to race in! Control not only the season but also the time and local weather. Enjoy an incredible amount of customization options, buoyed by the sheer amount of tracks on display and the ludicrous number of cars.Japanese Cars PackExplore Japan's rich motoring legacy with the Japanese Cars Bonus Pack. Revel in iconic JDM machinery from Nissan with the infamous Group A R32 Skyline GT-R, and the sublime, 280ZX GTX race car. Then experience modern day hot-hatch power with the Euro-spec’ Honda Civic Type R, and get a taste of the future with Honda's 2&4 Concept Car—the 13,000rpm collaboration between automotive and motorcycle design that screams performance.

Anbieter: G2A
Stand: 20.09.2020
Zum Angebot
Experience
42,10 € *
ggf. zzgl. Versand

A book that produces sensory experiences while bringing the concept of experience itself into relief as a subject of criticism and an object of contemplation. Experience offers a reading experience like no other. A heat-sensitive cover by Olafur Eliasson reveals words, colors, and a drawing when touched by human hands. Endpapers designed by Carsten Höller are printed in ink containing carefully calibrated quantities of the synthesized human pheromones estratetraenol and androstadienone, evoking the suggestibility of human desire. The margins and edges of the book are designed by Tauba Auerbach in complementary colors that create a dynamically shifting effect when the book is shifted or closed. When the book is opened, bookmarks cascade from the center, emerging from spider web prints by Tomás Saraceno. Experience produces experience while bringing the concept itself into relief as an object of contemplation. The sensory experience of the book as a physical object resonates with the intellectual experience of the book as a container of ideas. Experience convenes a conversation with artists, musicians, philosophers, anthropologists, historians, and neuroscientists, each of whom explores aspects of sensorial and cultural realms of experience. The texts include new essays written for this volume and classic texts by such figures as William James and Michel Foucault. The first publication from MIT's Center for Art, Science, & Technology, Experience approaches its subject through multiple modes. Publication design by Kimberly Varella with Becca Lofchie, Content Object Design Studio. Cover concept by Olafur Eliasson in collaboration with Kimberly Varella (Content Object). Contributors Tauba Auerbach, Bevil Conway, John Dewey, Olafur Eliasson, Michel Foucault, Adam Frank, Vittorio Gallese, Renée Green, Stefan Helmreich, Carsten Höller, Edmund Husserl, William James, Caroline A. Jones, Douglas Kahn, Brian Kane, Leah Kelly, Bruno Latour, Alvin Lucier, David Mather, Mara Mills, Alva Noë, Jacques Rancière, Michael Rossi, Tomás Saraceno, Natasha Schüll, Joan W.Scott, Tino Sehgal, Alma Steingart, Josh Tenenbaum, Rebecca Uchill

Anbieter: buecher
Stand: 20.09.2020
Zum Angebot
Experience
42,10 € *
ggf. zzgl. Versand

A book that produces sensory experiences while bringing the concept of experience itself into relief as a subject of criticism and an object of contemplation. Experience offers a reading experience like no other. A heat-sensitive cover by Olafur Eliasson reveals words, colors, and a drawing when touched by human hands. Endpapers designed by Carsten Höller are printed in ink containing carefully calibrated quantities of the synthesized human pheromones estratetraenol and androstadienone, evoking the suggestibility of human desire. The margins and edges of the book are designed by Tauba Auerbach in complementary colors that create a dynamically shifting effect when the book is shifted or closed. When the book is opened, bookmarks cascade from the center, emerging from spider web prints by Tomás Saraceno. Experience produces experience while bringing the concept itself into relief as an object of contemplation. The sensory experience of the book as a physical object resonates with the intellectual experience of the book as a container of ideas. Experience convenes a conversation with artists, musicians, philosophers, anthropologists, historians, and neuroscientists, each of whom explores aspects of sensorial and cultural realms of experience. The texts include new essays written for this volume and classic texts by such figures as William James and Michel Foucault. The first publication from MIT's Center for Art, Science, & Technology, Experience approaches its subject through multiple modes. Publication design by Kimberly Varella with Becca Lofchie, Content Object Design Studio. Cover concept by Olafur Eliasson in collaboration with Kimberly Varella (Content Object). Contributors Tauba Auerbach, Bevil Conway, John Dewey, Olafur Eliasson, Michel Foucault, Adam Frank, Vittorio Gallese, Renée Green, Stefan Helmreich, Carsten Höller, Edmund Husserl, William James, Caroline A. Jones, Douglas Kahn, Brian Kane, Leah Kelly, Bruno Latour, Alvin Lucier, David Mather, Mara Mills, Alva Noë, Jacques Rancière, Michael Rossi, Tomás Saraceno, Natasha Schüll, Joan W.Scott, Tino Sehgal, Alma Steingart, Josh Tenenbaum, Rebecca Uchill

Anbieter: buecher
Stand: 20.09.2020
Zum Angebot
Coaching Agile Teams
31,24 € *
ggf. zzgl. Versand

Everything You Need to Know and Do to Coach Your Agile Project Team to Success! As an agile coach, you can help project teams become outstanding at agile development, creating products that make them proud and helping organizations reap the powerful benefits of teams that deliver both innovation and excellence. More and more frequently, ScrumMasters and project managers are being asked to coach agile teams. However, the role of coach is a challenging one that often doesn't exist in traditional application development. Migrating from "command and control" to agile coaching requires new skills and a whole new mindset. In Coaching Agile Teams, leading agile coach Lyssa Adkins helps you master both so you can guide your agile teams to extraordinary performance. This practical book is packed with ideas, best practices, and checklists you can start using immediately. All of it reflects Adkins's own hard-won experience transitioning to agile coaching from traditional, large-scale project management, including the remarkable lessons she's learned from the teams she's worked with. You'll gain deep insight into the role of the agile coach, discover what works and what doesn't, and learn how to adapt powerful skills from the fields of professional coaching and mentoring. Coverage includes * Understanding what it takes to be a great agile coach * Mastering all of the agile coach's roles: teacher, mentor, problem solver, conflict navigator, and performance coach * Moving from agile team member or project leader to coach * Creating an environment where self-organized, high-performance teams can emerge * Coordinating collaboration * Evolving your leadership style as your team grows and changes * Staying actively engaged without dominating your team and stunting its growth * Operating in failure, recovery, and success modes * Getting the most out of your own personal agile coaching journey Whether you're an agile coach, leader, trainer, mentor, facilitator, ScrumMaster, project manager, product owner, or team member, this book will help you become skilled at helping others become truly great. What could possibly be more rewarding?

Anbieter: buecher
Stand: 20.09.2020
Zum Angebot
Making Futures
28,00 € *
ggf. zzgl. Versand

Welche Rolle können Architektur und Architekten im 21. Jahrhundert spielen? Welche Möglichkeiten ergeben sich, wenn wir Architektur nicht als Ansammlung von Gegenständen, sondern als Handlungskompetenz begreifen? Welche Raumdynamiken entstehen, wenn wir uns in unseren Praktiken von den wachstumsbesessenen und abschöpfungsgetriebenen Impulsen des Neoliberalismus abwenden? Seit 2018 versucht Making Futures, diese Fragen mithilfe einer praxisbasierten Forschung zu beantworten, die verschiedene Disziplinen, Institutionen und Territorien umfasst. An Schulen, in Workshops und anderen Bildungsformaten hat Making Futures Modi der Gestaltung von Städten erkundet, die auf verschiedenen Arten des Wissensaustauschs beruhen: Montieren, Bauen, Backen, Recyceln, Tanzen usw. Die Publikation von Making Futures erläutert die Erfahrungen und Forderungen, die sich aus dieser Actionresearch ergeben. Sie bietet ein neues Verständnis von Architektur als kollektivem Prozess und Ressource.Making Futures ist ein praxisbasiertes Forschungsprojekt, das 2018 in Zusammenarbeit zwischen dem raumlabor und der Universität der Künste (UdK) Berlin entstanden ist.Making Futures sind: Markus Bader, Juan Chacón, George Kafka, Anna Kokalanova, Christof Mayer, Tatjana Schneider, Rosario TaleviWhat role might architecture-and the architect-play in the twenty-first century? What possibilities arise when we view architecture as a form of agency rather than as a collection of objects? What spatial dynamics emerge when we turn our practices away from the dictates of the neoliberal era with its obsession with growth and skimming off profit? Since 2018, Making Futures has sought ways to answer these questions through practice-based research across disciplines, institutions, and territories. In schools, workshops, and other educational formats, Making Futures has explored modes of city-making based around diverse forms of knowledge exchange: assembling, constructing, baking, recycling, dancing andmore. The Making Futures publication lays outlines the experiences of this action research and the ideas it urges. It proposes a refreshed understanding of architectural practice as a collective process and as a resource.Making Futures is a practice-based research project initiated in 2018 as a collaboration between raumlabor and the Berlin University of the Arts (UdK).Making Futures is: Markus Bader, Juan Chacón, George Kafka, Anna Kokalanova, Christof Mayer, Tatjana Schneider, Rosario Talevi

Anbieter: buecher
Stand: 20.09.2020
Zum Angebot
Coaching Agile Teams
31,24 € *
ggf. zzgl. Versand

Everything You Need to Know and Do to Coach Your Agile Project Team to Success! As an agile coach, you can help project teams become outstanding at agile development, creating products that make them proud and helping organizations reap the powerful benefits of teams that deliver both innovation and excellence. More and more frequently, ScrumMasters and project managers are being asked to coach agile teams. However, the role of coach is a challenging one that often doesn't exist in traditional application development. Migrating from "command and control" to agile coaching requires new skills and a whole new mindset. In Coaching Agile Teams, leading agile coach Lyssa Adkins helps you master both so you can guide your agile teams to extraordinary performance. This practical book is packed with ideas, best practices, and checklists you can start using immediately. All of it reflects Adkins's own hard-won experience transitioning to agile coaching from traditional, large-scale project management, including the remarkable lessons she's learned from the teams she's worked with. You'll gain deep insight into the role of the agile coach, discover what works and what doesn't, and learn how to adapt powerful skills from the fields of professional coaching and mentoring. Coverage includes * Understanding what it takes to be a great agile coach * Mastering all of the agile coach's roles: teacher, mentor, problem solver, conflict navigator, and performance coach * Moving from agile team member or project leader to coach * Creating an environment where self-organized, high-performance teams can emerge * Coordinating collaboration * Evolving your leadership style as your team grows and changes * Staying actively engaged without dominating your team and stunting its growth * Operating in failure, recovery, and success modes * Getting the most out of your own personal agile coaching journey Whether you're an agile coach, leader, trainer, mentor, facilitator, ScrumMaster, project manager, product owner, or team member, this book will help you become skilled at helping others become truly great. What could possibly be more rewarding?

Anbieter: buecher
Stand: 20.09.2020
Zum Angebot
Making Futures
28,80 € *
ggf. zzgl. Versand

Welche Rolle können Architektur und Architekten im 21. Jahrhundert spielen? Welche Möglichkeiten ergeben sich, wenn wir Architektur nicht als Ansammlung von Gegenständen, sondern als Handlungskompetenz begreifen? Welche Raumdynamiken entstehen, wenn wir uns in unseren Praktiken von den wachstumsbesessenen und abschöpfungsgetriebenen Impulsen des Neoliberalismus abwenden? Seit 2018 versucht Making Futures, diese Fragen mithilfe einer praxisbasierten Forschung zu beantworten, die verschiedene Disziplinen, Institutionen und Territorien umfasst. An Schulen, in Workshops und anderen Bildungsformaten hat Making Futures Modi der Gestaltung von Städten erkundet, die auf verschiedenen Arten des Wissensaustauschs beruhen: Montieren, Bauen, Backen, Recyceln, Tanzen usw. Die Publikation von Making Futures erläutert die Erfahrungen und Forderungen, die sich aus dieser Actionresearch ergeben. Sie bietet ein neues Verständnis von Architektur als kollektivem Prozess und Ressource.Making Futures ist ein praxisbasiertes Forschungsprojekt, das 2018 in Zusammenarbeit zwischen dem raumlabor und der Universität der Künste (UdK) Berlin entstanden ist.Making Futures sind: Markus Bader, Juan Chacón, George Kafka, Anna Kokalanova, Christof Mayer, Tatjana Schneider, Rosario TaleviWhat role might architecture-and the architect-play in the twenty-first century? What possibilities arise when we view architecture as a form of agency rather than as a collection of objects? What spatial dynamics emerge when we turn our practices away from the dictates of the neoliberal era with its obsession with growth and skimming off profit? Since 2018, Making Futures has sought ways to answer these questions through practice-based research across disciplines, institutions, and territories. In schools, workshops, and other educational formats, Making Futures has explored modes of city-making based around diverse forms of knowledge exchange: assembling, constructing, baking, recycling, dancing andmore. The Making Futures publication lays outlines the experiences of this action research and the ideas it urges. It proposes a refreshed understanding of architectural practice as a collective process and as a resource.Making Futures is a practice-based research project initiated in 2018 as a collaboration between raumlabor and the Berlin University of the Arts (UdK).Making Futures is: Markus Bader, Juan Chacón, George Kafka, Anna Kokalanova, Christof Mayer, Tatjana Schneider, Rosario Talevi

Anbieter: buecher
Stand: 20.09.2020
Zum Angebot